Файл:Shot 2023.05.23 19.49.50 hiresэ.jpg
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Примечание JPEG-файла | game:t="War Thunder ( http://warthunder.com )"
cloudsOffsetX:r=0 cloudsOffsetZ:r=-37.9072 strataCloudsOffsetX:r=0 strataCloudsOffsetZ:r=-45.4886 sunDir:p3=0.595958, -0.536524, 0.597475 moonDir:p3=0.689377, -0.40599, 0.599943 cloudsPos:p2=1756.64, 1762.42 version{ game_version:t="2.25.1.115" gui_version:t="2.25.1.115" build_date:t="May 18 2023" build_time:t="20:29:03" build_number:i=16919 dbg_level:i=0 platform:t="win64" driver:t="DirectX 11" device:t="NVIDIA GeForce GTX 1660" cur_time:i=1684860590 video_vendor_info:t="NVIDIA GeForce GTX 1660, ver: 51694, 6143 MB (6144 MB), 300 MHz / 4001 MHz / 0 MHz, logical GPUs: 1, physical GPUs: 1" t_after_start:t="23360.13" } camera{ pos:p3=10.3665, 48.155, -656.769 dir:p3=0.208465, -0.117867, 0.970901 itm:m=[[0.977717, 0, -0.209929] [0.0247437, 0.993029, 0.115241] [0.208465, -0.117867, 0.970901] [10.3665, 48.155, -656.769]] type:i=9 } location{ hangar:b=yes scene:t="levels/hangar_field.bin" missionFile:t="gameData/scenes/hangar_field_mission.blk" environment:t="14.5" weather:t="clear" gmtTime:r=14.5 localTime:r=14.5 sunDir:p3=0.595958, -0.536524, 0.597475 } skies{ level{ ground{ average_ground_albedo:r=0.1 min_ground_offset:r=27 ground_color:p3=1, 1, 1 } clouds_settings{ maximum_averaging_ratio:r=0.75 quality:i=1 target_quality:i=2 competitive_advantage:b=yes fastEvolution:b=no } } sky{ mie2_thickness:p2=500, 500 mie2_altitude:p2=0.0123, 0.0123 mie2_scale:p2=19, 19 mie_height:p2=1.2, 1.2 mie_scale:p2=1.81111, 1.81111 mie_absorption_scale:p2=1, 1 mie_scattering_color:p3=1, 1, 1 mie_absorption_color:p3=1, 1, 1 mie_assymetry:p2=0.817008, 0.817008 mie_back_assymetry:p2=0.2, 0.2 mie_forward_weight:r=0.5 planet_scale:r=1 atmosphere_scale:r=0.75 rayleigh_scale:p2=0.905321, 0.905321 rayleigh_alt_scale:p2=1, 1 rayleigh_color:p3=1, 1, 1 solar_irradiance_scale:p3=1, 1, 1 multiple_scattering_factor:r=1 ozone_alt_dist:r=1 ozone_max_alt:r=1 ozone_scale:p2=1, 1 sun_brightness:r=1 haze_strength:r=1 haze_min_angle:r=0 haze_peak_hour_offset:r=0 moon_brightness:r=1 moon_color:p3=1, 1, 1 } strata_clouds{ amount:p2=0.832901, 0.832901 altitude:p2=8, 8 } clouds_weather_gen{ "layers[0].coverage":p2=0.541289, 0.541289 "layers[0].freq":p2=3, 3 "layers[0].seed":p2=1099.21, 1099.21 "layers[1].coverage":p2=0.436689, 0.436689 "layers[1].freq":p2=6, 6 "layers[1].seed":p2=327, 327 epicness:r=0.99 cumulonimbusCoverage:p2=0, 0 cumulonimbusSeed:p2=0, 0 worldSize:r=65536 } clouds_form{ "layers[0].startAt":p2=1.91285, 1.91285 "layers[0].thickness":p2=8, 8 "layers[0].density":p2=0.814121, 0.814121 "layers[0].clouds_type":p2=0.5, 0.5 "layers[0].clouds_type_variance":p2=1, 1 "layers[1].startAt":p2=6.62712, 6.62712 "layers[1].thickness":p2=3.57645, 3.57645 "layers[1].density":p2=1.56243, 1.56243 "layers[1].clouds_type":p2=0.301621, 0.301621 "layers[1].clouds_type_variance":p2=0.5, 0.5 extinction:p2=0.93013, 0.93013 turbulenceStrength:p2=0.697456, 0.697456 shapeNoiseScale:i=7 cumulonimbusShapeScale:i=5 turbulenceFreq:i=3 } clouds_rendering{ forward_eccentricity:r=0.85 back_eccentricity:r=0.16 forward_eccentricity_weight:r=0.5 erosion_noise_size:r=62.8 ambient_desaturation:r=0.5 ms_contribution:r=0.7 ms_attenuation:r=0.3 ms_ecc_attenuation:r=0.3 erosionWindSpeed:r=50 } } postfx{ colorgrading:t="none" reinard:i=0 L_inv_white:r=0.3 uncharted_white:r=3 U_A:r=0.45 U_B:r=0.25 U_C:r=2.05 U_D:r=1.5 U_E:r=0.02 U_F:r=1.05 paper_white_nits:r=200 hdr_brightness:r=1 hdr_shadows:r=1 flare_halo:r=0.15 flare_ghosts:r=0.5 whiteTemp:r=5968.26 } player{ pos:p3=13.9001, 45.9704, -640.299 dir:p3=-0.207899, -0.0109835, -0.978089 tm:m=[[-0.207899, -0.0109835, -0.978089] [-0.00228681, 0.99994, -0.0107428] [0.978148, 3.29176e-06, -0.207911] [13.9001, 45.9704, -640.299]] vel:p3=0, 0, 0 full_name:t="AMX-50 (TOA100)" model_name:t="amx_50" file_name:t="tankModels/fr_amx_50" blk:t="gameData/units/tankModels/fr_amx_50.blk" model_pos:p3=13.9, 45, -640.3 current_unit_name:t="fr_amx_50" loaded_unit_name:t="fr_amx_50" loaded_skin:t="" } network{ hid:t="66f9630" } config_blk{ language:t="Russian" distr:t="hpvy2au8t" firstRun:b=no firstYup:b=no firstDownload:b=no firstDownloaded:b=no firstGameShow:b=no firstGameRun:b=no lastTimeSetWin64:i=1684678995 doShowDriversOutdated:b=yes forcedLauncher:i=0 renderer3:t="auto" rdseed:i=41 use_eac:b=yes use_release_candidate:b=no releaseChannel:t="" graphicsQuality:t="custom" graphics{ rendinstDistMul:r=0.5 landquality:i=0 shadowQuality:t="medium" backgroundScale:r=2 lenseFlares:b=no texquality:t="medium" fxDensityMul:r=0.2 grassRadiusMul:r=0.01 ssaa:r=4 displacementQuality:i=1 dirtSubDiv:i=1 contactShadowsQuality:i=0 lastClipSize:i=4096 tireTracksQuality:i=2 enableSuspensionAnimation:b=no panoramaResolution:i=1024 waterQuality:t="low" advancedShore:b=no cloudsQuality:i=2 anisotropy:i=16 physicsQuality:i=3 compatibilityShadowQuality:t="low" riGpuObjects:b=yes mirrorQuality:i=5 clipmapScale:r=0.5 fxTarget:t="medium" waterEffectsQuality:t="low" skyQuality:i=2 giQuality:t="low" } render{ staticShadowsOnEffects:b=no softFx:b=no rendinstGlobalShadows:b=no grass:b=no ssaoQuality:i=0 shadows:b=yes ssrQuality:i=0 haze:b=no selfReflection:b=yes } sound{ speakerMode:t="auto" fmod_sound_enable:b=yes } video{ alpha_to_coverage:b=no resolution:t="auto" vsync:b=no adaptive_vsync:b=no driver:t="auto" windowed:b=no mode:t="fullscreenwindowed" instancing:t="auto" compatibilityMode:b=no postfx_antialiasing:t="low_taa" fonts:t="compact" latency:i=0 vrStreamerMode:b=no vreye:t="left" dlssQuality:i=-1 perfMetrics:i=1 temporalResolutionScale:r=1 dlssSharpness:i=0 } download{ DHT:b=yes upl_speed_rate:i=1000 peer_exchange:b=yes UTP2:b=no seeding_on:b=yes dnl_limit:b=no upl_limit:b=no dnl_speed_rate:i=1000 } oculus{ edgeScale:r=0.95 fovMul:r=1.2 k2:r=0.666 k1:r=0.5 magnetometerEnabled:b=no predictionEnabled:b=no maxSeparation:r=0.0005 zeroParallaxDist:r=3 } yunetwork{ webStatusPort:i=55444 enableWebStatus:b=no webStatusLocalhostOnly:b=yes curCircuit:t="production" } debug{ screenshotAsJpeg:b=yes 512mboughttobeenoughforanybody:b=no enableNvHighlights:t="auto" } launcher{ bg_tray:b=yes startup_with_windows:b=yes hide_to_tray_option:b=yes bg_update:b=yes } directx{ maxaa:i=0 enableHdr:b=no } gameplay{ enableVR:b=no }} |
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