Файл:Объект 248 Простой Титульный.jpg
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Примечание JPEG-файла | game:t="War Thunder ( http://warthunder.com )"
cloudsOffsetX:r=0 cloudsOffsetZ:r=0 strataCloudsOffsetX:r=0 strataCloudsOffsetZ:r=0 sunDir:p3=0.595958, -0.536524, 0.597475 moonDir:p3=0.689377, -0.40599, 0.599943 cloudsPos:p2=1425.07, 2084.24 version{ game_version:t="2.17.0.152" gui_version:t="2.17.0.152" build_date:t="Aug 23 2022" build_time:t="15:20:06" build_number:i=15943 dbg_level:i=0 platform:t="win64" driver:t="DirectX 11" device:t="NVIDIA GeForce GTX 1050 Ti" cur_time:i=1661347322 video_vendor_info:t="GeForce GTX 1050 Ti, ver: 45751, 4095 MB (4096 MB), 189 MHz / 3504 MHz / 0 MHz, logical GPUs: 1, physical GPUs: 1" t_after_start:t="13505.49" } camera{ pos:p3=8.99136, 48.2229, -651.282 dir:p3=0.429091, -0.177858, 0.885577 itm:m=[[0.899926, 0, -0.436043] [0.0775539, 0.984056, 0.160059] [0.429091, -0.177858, 0.885577] [8.99136, 48.2229, -651.282]] type:i=9 } location{ hangar:b=yes scene:t="levels/hangar_field.bin" missionFile:t="gameData/scenes/hangar_field_mission.blk" environment:t="14.5" weather:t="clear" gmtTime:r=14.5 localTime:r=14.5 sunDir:p3=0.595958, -0.536524, 0.597475 } skies{ level{ ground{ average_ground_albedo:r=0.1 min_ground_offset:r=27 ground_color:p3=1, 1, 1 } clouds_settings{ maximum_averaging_ratio:r=0.75 quality:i=2 target_quality:i=2 competitive_advantage:b=yes fastEvolution:b=no } } sky{ mie2_thickness:p2=500, 500 mie2_altitude:p2=0.0123, 0.0123 mie2_scale:p2=19, 19 mie_height:p2=1.2, 1.2 mie_scale:p2=1.46323, 1.46323 mie_absorption_scale:p2=1, 1 mie_scattering_color:p3=1, 1, 1 mie_absorption_color:p3=1, 1, 1 mie_assymetry:p2=0.813689, 0.813689 mie_back_assymetry:p2=0.2, 0.2 mie_forward_weight:r=0.5 planet_scale:r=1 atmosphere_scale:r=0.75 rayleigh_scale:p2=0.891749, 0.891749 rayleigh_alt_scale:p2=1, 1 rayleigh_color:p3=1, 1, 1 solar_irradiance_scale:p3=1, 1, 1 multiple_scattering_factor:r=1 ozone_alt_dist:r=1 ozone_max_alt:r=1 ozone_scale:p2=1, 1 sun_brightness:r=1 moon_brightness:r=1 moon_color:p3=1, 1, 1 } strata_clouds{ amount:p2=0.857035, 0.857035 altitude:p2=8, 8 } clouds_weather_gen{ "layers[0].coverage":p2=0.516726, 0.516726 "layers[0].freq":p2=3, 3 "layers[0].seed":p2=1099.94, 1099.94 "layers[1].coverage":p2=0.415561, 0.415561 "layers[1].freq":p2=6, 6 "layers[1].seed":p2=327, 327 epicness:r=0.99 cumulonimbusCoverage:p2=0, 0 cumulonimbusSeed:p2=0, 0 worldSize:r=65536 } clouds_form{ "layers[0].startAt":p2=1.66433, 1.66433 "layers[0].thickness":p2=8, 8 "layers[0].density":p2=0.887293, 0.887293 "layers[0].clouds_type":p2=0.5, 0.5 "layers[0].clouds_type_variance":p2=1, 1 "layers[1].startAt":p2=6.62999, 6.62999 "layers[1].thickness":p2=3.80728, 3.80728 "layers[1].density":p2=1.3004, 1.3004 "layers[1].clouds_type":p2=0.273906, 0.273906 "layers[1].clouds_type_variance":p2=0.5, 0.5 extinction:p2=1.09762, 1.09762 turbulenceStrength:p2=0.444371, 0.444371 shapeNoiseScale:i=7 cumulonimbusShapeScale:i=5 turbulenceFreq:i=3 } clouds_rendering{ forward_eccentricity:r=0.85 back_eccentricity:r=0.16 forward_eccentricity_weight:r=0.5 erosion_noise_size:r=62.8 ambient_desaturation:r=0.5 ms_contribution:r=0.7 ms_attenuation:r=0.3 ms_ecc_attenuation:r=0.3 erosionWindSpeed:r=50 } } postfx{ colorgrading:t="none" reinard:i=0 L_inv_white:r=0.3 uncharted_white:r=3 U_A:r=0.45 U_B:r=0.25 U_C:r=2.05 U_D:r=1.5 U_E:r=0.02 U_F:r=1.05 paper_white_nits:r=200 hdr_brightness:r=1 hdr_shadows:r=1 flare_halo:r=0.15 flare_ghosts:r=0.5 whiteTemp:r=6218.26 } player{ pos:p3=13.9, 45.9874, -640.3 dir:p3=-0.207912, 0, -0.978148 tm:m=[[-0.207912, 0, -0.978148] [0, 1, 0] [0.978148, 0, -0.207912] [13.9, 45.9874, -640.3]] vel:p3=0, 0, 0 full_name:t="Объект 248" model_name:t="object_248" file_name:t="tankModels/ussr_object_248" blk:t="gameData/units/tankModels/ussr_object_248.blk" model_pos:p3=13.9, 45, -640.3 current_unit_name:t="ussr_object_248" loaded_unit_name:t="ussr_object_248" loaded_skin:t="forest" } network{ hid:t="831648" } config_blk{ distr:t="fbss66bl3" firstRun:b=no firstYup:b=no firstDownload:b=no firstDownloaded:b=no firstGameShow:b=no firstGameRun:b=no extDbgOption1:b=yes firstEac:b=no clientBitType:t="auto" releaseChannel:t="" renderer3:t="auto" rdseed:i=3208 graphicsQuality:t="max" language:t="Russian" forcedLauncher:i=0 use_release_candidate:b=no doShowDriversOutdated:b=yes use_eac:b=yes lastTimeSetWin64:i=1649824339 oculus{ edgeScale:r=0.95 magnetometerEnabled:b=no maxSeparation:r=0.0005 predictionEnabled:b=no zeroParallaxDist:r=3 k2:r=0.666 k1:r=0.5 fovMul:r=1.2 } launcher{ startup_with_windows:b=no hide_to_tray_option:b=no bg_update:b=no bg_tray:b=yes } graphics{ enableSuspensionAnimation:b=yes backgroundScale:r=1 clipmapScale:r=1 cloudsQuality:i=1 contactShadowsQuality:i=1 tireTracksQuality:i=2 texquality:t="high" fxDensityMul:r=0.95 grassRadiusMul:r=1 rendinstDistMul:r=1.3 foamQuality:t="high" advancedShore:b=yes lenseFlares:b=yes anisotropy:i=16 waterQuality:t="high" dirtSubDiv:i=2 displacementQuality:i=2 landquality:i=3 panoramaResolution:i=2560 ssaa:r=1 shadowQuality:t="high" lastClipSize:i=8192 skyQuality:i=1 foliageReprojection:b=yes physicsQuality:i=4 giQuality:t="medium" riGpuObjects:b=yes mirrorQuality:i=10 fxTarget:t="high" compatibilityShadowQuality:t="low" } download{ peer_exchange:b=yes dnl_limit:b=no DHT:b=yes dnl_speed_rate:i=1000 upl_speed_rate:i=1000 seeding_on:b=no upl_limit:b=no UTP2:b=yes } yunetwork{ webStatusLocalhostOnly:b=yes webStatusPort:i=23456 curCircuit:t="production" enableWebStatus:b=no } render{ ssrQuality:i=0 staticShadowsOnEffects:b=yes haze:b=yes ssaoQuality:i=2 rendinstGlobalShadows:b=yes grass:b=yes softFx:b=yes shadows:b=yes selfReflection:b=yes } debug{ enableNvHighlights:t="off" screenshotAsJpeg:b=yes 512mboughttobeenoughforanybody:b=no } sound{ speakerMode:t="auto" fmod_sound_enable:b=yes } video{ resolution:t="1920 x 1080" vrMode:b=no instancing:t="auto" postfx_antialiasing:t="low_taa" windowed:b=no mode:t="fullscreen" alpha_to_coverage:b=yes compatibilityMode:b=no driver:t="auto" vsync:b=no adaptive_vsync:b=no fonts:t="medium" dlssQuality:i=-1 latency:i=1 perfMetrics:i=1 latencyFlash:b=no dlssSharpness:i=0 temporalResolutionScale:r=1 vrStreamerMode:b=no vreye:t="left" } directx{ maxaa:i=0 enableHdr:b=no } gameplay{ enableVR:b=no }} |