Файл:Toldi IIA 1 Борт.jpg
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текущий | 23:45, 19 августа 2021 | 1920 × 1080 (303 КБ) | Polcanium (обсуждение | вклад) |
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Примечание JPEG-файла | game:t="War Thunder ( http://warthunder.com )"
cloudsOffsetX:r=0 cloudsOffsetZ:r=-291.47 strataCloudsOffsetX:r=0 strataCloudsOffsetZ:r=-349.764 sunDir:p3=0.642784, 0.012875, -0.765939 moonDir:p3=0.627151, 0.122499, -0.769205 cloudsPos:p2=117673, -141341 version{ game_version:t="2.7.0.206" gui_version:t="2.7.0.206" build_date:t="Aug 18 2021" build_time:t="15:41:16" build_number:i=14711 dbg_level:i=0 platform:t="win64" driver:t="DirectX 11" device:t="NVIDIA GeForce GTX 1050 Ti" cur_time:i=1629376070 video_vendor_info:t="GeForce GTX 1050 Ti, ver: 46089, 4095 MB (4096 MB), 189 MHz / 3504 MHz / 0 MHz, logical GPUs: 1, physical GPUs: 1" t_after_start:t="7666.03" } camera{ pos:p3=19.432, 46.886, -637.167 dir:p3=-0.884021, 0.0183582, -0.467087 itm:m=[[-0.467165, 0, 0.88417] [0.0162318, 0.999832, 0.00857634] [-0.884021, 0.0183582, -0.467087] [19.432, 46.886, -637.167]] type:i=9 } location{ hangar:b=yes scene:t="levels/hangar_field.bin" missionFile:t="gameData/scenes/hangar_field_mission.blk" environment:t="21.15" weather:t="clear" gmtTime:r=21.15 localTime:r=21.15 sunDir:p3=0.642784, 0.012875, -0.765939 } skies{ level{ ground{ average_ground_albedo:r=0.1 min_ground_offset:r=27 ground_color:p3=1, 1, 1 } clouds_settings{ maximum_averaging_ratio:r=0.75 quality:i=2 target_quality:i=2 competitive_advantage:b=yes fastEvolution:b=no } } sky{ mie2_thickness:p2=500, 500 mie2_altitude:p2=0.0123, 0.0123 mie2_scale:p2=19, 19 mie_height:p2=1.2, 1.2 mie_scale:p2=2.15941, 2.15941 mie_absorption_scale:p2=1, 1 mie_scattering_color:p3=1, 1, 1 mie_absorption_color:p3=1, 1, 1 mie_assymetry:p2=0.804575, 0.804575 mie_back_assymetry:p2=0.2, 0.2 mie_forward_weight:r=0.5 planet_scale:r=1 atmosphere_scale:r=0.75 rayleigh_scale:p2=0.879036, 0.879036 rayleigh_alt_scale:p2=1, 1 rayleigh_color:p3=1, 1, 1 solar_irradiance_scale:p3=1, 1, 1 multiple_scattering_factor:r=1 ozone_alt_dist:r=1 ozone_max_alt:r=1 ozone_scale:p2=1, 1 sun_brightness:r=1 moon_brightness:r=1 moon_color:p3=1, 1, 1 } strata_clouds{ amount:p2=0.92646, 0.92646 altitude:p2=8, 8 } clouds_weather_gen{ "layers[0].coverage":p2=0.446388, 0.446388 "layers[0].freq":p2=3, 3 "layers[0].seed":p2=1101.82, 1101.82 "layers[1].coverage":p2=0.501079, 0.501079 "layers[1].freq":p2=6, 6 "layers[1].seed":p2=327, 327 epicness:r=0.99 cumulonimbusCoverage:p2=0, 0 cumulonimbusSeed:p2=0, 0 worldSize:r=65536 } clouds_form{ "layers[0].startAt":p2=1.70273, 1.70273 "layers[0].thickness":p2=8, 8 "layers[0].density":p2=0.768274, 0.768274 "layers[0].clouds_type":p2=0.5, 0.5 "layers[0].clouds_type_variance":p2=1, 1 "layers[1].startAt":p2=6.5295, 6.5295 "layers[1].thickness":p2=3.87183, 3.87183 "layers[1].density":p2=1.5048, 1.5048 "layers[1].clouds_type":p2=0.319155, 0.319155 "layers[1].clouds_type_variance":p2=0.5, 0.5 extinction:p2=0.795389, 0.795389 turbulenceStrength:p2=0.471975, 0.471975 shapeNoiseScale:i=7 cumulonimbusShapeScale:i=5 turbulenceFreq:i=3 } clouds_rendering{ forward_eccentricity:r=0.85 back_eccentricity:r=0.16 forward_eccentricity_weight:r=0.5 erosion_noise_size:r=62.8 ambient_desaturation:r=0.5 ms_contribution:r=0.7 ms_attenuation:r=0.3 ms_ecc_attenuation:r=0.3 erosionWindSpeed:r=50 } } postfx{ colorgrading:t="none" reinard:i=0 L_inv_white:r=0.3 uncharted_white:r=3 U_A:r=0.45 U_B:r=0.25 U_C:r=2.05 U_D:r=1.5 U_E:r=0.02 U_F:r=1.05 paper_white_nits:r=200 hdr_brightness:r=1 hdr_shadows:r=1 flare_halo:r=0.15 flare_ghosts:r=0.5 whiteTemp:r=6369.06 } player{ pos:p3=13.8997, 45.9622, -640.302 dir:p3=-0.207819, -0.0298444, -0.977712 tm:m=[[-0.207819, -0.0298444, -0.977712] [-0.0138982, 0.999524, -0.027556] [0.978069, 0.00786174, -0.208135] [13.8997, 45.9622, -640.302]] vel:p3=0, 0, 0 full_name:t="Toldi IIA" model_name:t="toldi_II_a" file_name:t="tankModels/it_toldi_II_a" blk:t="gameData/units/tankModels/it_toldi_II_a.blk" model_pos:p3=13.9, 45, -640.3 current_unit_name:t="it_toldi_II_a" loaded_unit_name:t="it_toldi_II_a" loaded_skin:t="hu_camo_green_brown_sand_lines" } network{ hid:t="831648" } config_blk{ distr:t="fbss66bl3" firstRun:b=no firstYup:b=no firstDownload:b=no firstDownloaded:b=no firstGameShow:b=no firstGameRun:b=no extDbgOption1:b=yes firstEac:b=no clientBitType:t="auto" releaseChannel:t="" renderer3:t="auto" rdseed:i=3208 graphicsQuality:t="max" language:t="Russian" forcedLauncher:i=0 use_release_candidate:b=no doShowDriversOutdated:b=yes use_eac:b=yes oculus{ edgeScale:r=0.95 magnetometerEnabled:b=no maxSeparation:r=0.0005 predictionEnabled:b=no zeroParallaxDist:r=3 k2:r=0.666 k1:r=0.5 fovMul:r=1.2 } launcher{ startup_with_windows:b=no hide_to_tray_option:b=no bg_update:b=no } graphics{ enableSuspensionAnimation:b=yes backgroundScale:r=1 clipmapScale:r=1 cloudsQuality:i=1 contactShadowsQuality:i=1 tireTracksQuality:i=2 texquality:t="high" fxDensityMul:r=0.95 grassRadiusMul:r=1 rendinstDistMul:r=1.3 foamQuality:t="high" advancedShore:b=yes lenseFlares:b=yes anisotropy:i=16 waterQuality:t="high" dirtSubDiv:i=2 displacementQuality:i=2 landquality:i=3 panoramaResolution:i=2560 ssaa:r=1 shadowQuality:t="high" lastClipSize:i=8192 skyQuality:i=1 foliageReprojection:b=yes physicsQuality:i=4 giQuality:t="medium" riGpuObjects:b=yes } download{ peer_exchange:b=yes dnl_limit:b=no DHT:b=yes dnl_speed_rate:i=1000 upl_speed_rate:i=1000 seeding_on:b=no upl_limit:b=no UTP2:b=yes } yunetwork{ webStatusLocalhostOnly:b=yes webStatusPort:i=23456 curCircuit:t="production" enableWebStatus:b=no } render{ ssrQuality:i=0 staticShadowsOnEffects:b=yes haze:b=yes ssaoQuality:i=2 rendinstGlobalShadows:b=yes grass:b=yes softFx:b=yes shadows:b=yes selfReflection:b=yes } debug{ enableNvHighlights:t="off" screenshotAsJpeg:b=yes 512mboughttobeenoughforanybody:b=yes } sound{ speakerMode:t="stereo" fmod_sound_enable:b=yes } video{ resolution:t="1920 x 1080" vrMode:b=no instancing:t="auto" postfx_antialiasing:t="high_taa" windowed:b=no mode:t="fullscreen" alpha_to_coverage:b=yes compatibilityMode:b=no driver:t="auto" vsync:b=no adaptive_vsync:b=no fonts:t="medium" dlssQuality:i=-1 latency:i=0 } directx{ maxaa:i=0 enableHdr:b=no } gameplay{ enableVR:b=no }} |
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