Файл:Shot 2022.10.10 16.19.07.jpg
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М14/41
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текущий | 16:20, 10 октября 2022 | 1920 × 1080 (485 КБ) | Friz_12 (обсуждение | вклад) |
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Примечание JPEG-файла | game:t="War Thunder ( http://warthunder.com )"
cloudsOffsetX:r=0 cloudsOffsetZ:r=-511.064 strataCloudsOffsetX:r=0 strataCloudsOffsetZ:r=-2044.26 sunDir:p3=-0.471785, -0.751746, 0.460756 moonDir:p3=0.383682, 0.790296, -0.477724 cloudsPos:p2=-2704.75, -1846.62 version{ game_version:t="2.19.0.72" gui_version:t="2.19.0.72" build_date:t="Oct 7 2022" build_time:t="18:34:27" build_number:i=16118 dbg_level:i=0 platform:t="win64" driver:t="DirectX 11" device:t="NVIDIA GeForce GTX 1660" cur_time:i=1665407947 video_vendor_info:t="NVIDIA GeForce GTX 1660, ver: 47168, 6143 MB (6144 MB), 300 MHz / 4001 MHz / 0 MHz, logical GPUs: 1, physical GPUs: 1" t_after_start:t="6897.09" } camera{ pos:p3=1831.96, 217.731, 1812.7 dir:p3=-0.953165, 0.00402205, -0.302424 itm:m=[[-0.302426, 0.000181763, 0.953173] [0.00388867, 0.999992, 0.00104312] [-0.953165, 0.00402205, -0.302424] [1831.96, 217.731, 1812.7]] type:i=9 } location{ hangar:b=no scene:t="levels/firing_range.bin" missionFile:t="gamedata/missions/training/testflight/tank/testflight_italy_tft.blk" environment:t="Day" weather:t="cloudy" gmtTime:r=8.64516 localTime:r=9.77849 sunDir:p3=-0.471785, -0.751746, 0.460756 } skies{ level{ ground{ average_ground_albedo:r=0.1 min_ground_offset:r=215 ground_color:p3=1, 1, 1 } clouds_settings{ maximum_averaging_ratio:r=0.75 quality:i=2 target_quality:i=2 competitive_advantage:b=yes fastEvolution:b=no } } sky{ mie2_thickness:p2=300, 300 mie2_altitude:p2=0.0123, 0.0123 mie2_scale:p2=15, 15 mie_height:p2=0.993578, 0.993578 mie_scale:p2=5.25225, 5.25225 mie_absorption_scale:p2=1, 1 mie_scattering_color:p3=1, 1, 1 mie_absorption_color:p3=1, 1, 1 mie_assymetry:p2=0.8, 0.8 mie_back_assymetry:p2=0.2, 0.2 mie_forward_weight:r=0.5 planet_scale:r=1 atmosphere_scale:r=1 rayleigh_scale:p2=1, 1 rayleigh_alt_scale:p2=1, 1 rayleigh_color:p3=1, 1, 1 solar_irradiance_scale:p3=1, 1, 1 multiple_scattering_factor:r=1.4 ozone_alt_dist:r=1 ozone_max_alt:r=1 ozone_scale:p2=1, 1 sun_brightness:r=1 moon_brightness:r=0.32 moon_color:p3=1, 1, 1 } strata_clouds{ amount:p2=0.650388, 0.650388 altitude:p2=11.2978, 11.2978 } clouds_weather_gen{ "layers[0].coverage":p2=0.418042, 0.418042 "layers[0].freq":p2=2, 2 "layers[0].seed":p2=22166.3, 22166.3 "layers[1].coverage":p2=0.477705, 0.477705 "layers[1].freq":p2=3, 3 "layers[1].seed":p2=26361.7, 26361.7 epicness:r=1 cumulonimbusCoverage:p2=0, 0 cumulonimbusSeed:p2=0, 0 worldSize:r=65536 } clouds_form{ "layers[0].startAt":p2=0.813129, 0.813129 "layers[0].thickness":p2=8.13376, 8.13376 "layers[0].density":p2=1.142, 1.142 "layers[0].clouds_type":p2=0.526676, 0.526676 "layers[0].clouds_type_variance":p2=0.822243, 0.822243 "layers[1].startAt":p2=6.5, 6.5 "layers[1].thickness":p2=3.5, 3.5 "layers[1].density":p2=1, 1 "layers[1].clouds_type":p2=0.304967, 0.304967 "layers[1].clouds_type_variance":p2=0.514037, 0.514037 extinction:p2=0.768168, 0.768168 turbulenceStrength:p2=0.25, 0.25 shapeNoiseScale:i=9 cumulonimbusShapeScale:i=4 turbulenceFreq:i=1 } clouds_rendering{ forward_eccentricity:r=0.73 back_eccentricity:r=0.42 forward_eccentricity_weight:r=0.75 erosion_noise_size:r=42 ambient_desaturation:r=0.5 ms_contribution:r=0.7 ms_attenuation:r=0.3 ms_ecc_attenuation:r=0.3 erosionWindSpeed:r=50 } } postfx{ colorgrading:t="none" reinard:i=0 L_inv_white:r=0.3 uncharted_white:r=3 U_A:r=0.45 U_B:r=0.25 U_C:r=2.05 U_D:r=1.5 U_E:r=0.02 U_F:r=1.05 paper_white_nits:r=200 hdr_brightness:r=1 hdr_shadows:r=1 flare_halo:r=0.15 flare_ghosts:r=0.5 whiteTemp:r=6672.17 } player{ pos:p3=1825.16, 215.492, 1810.54 dir:p3=0.998079, -0.0331108, -0.0523642 tm:m=[[0.998079, -0.0331108, -0.0523642] [0.0316949, 0.999115, -0.0276432] [0.0532332, 0.0259304, 0.998245] [1825.16, 215.492, 1810.54]] vel:p3=0, 0, 0 full_name:t="M14/41" model_name:t="m14_41" file_name:t="tankModels/it_m14_41" blk:t="gameData/units/tankModels/it_m14_41.blk" } network{ hid:t="27e31f0" } config_blk{ language:t="Russian" distr:t="41v1arr10" firstRun:b=no firstYup:b=no firstDownload:b=no firstDownloaded:b=no firstGameShow:b=no firstGameRun:b=no clientBitType:t="auto" doShowDriversOutdated:b=yes renderer3:t="auto" rdseed:i=41 graphicsQuality:t="custom" use_eac:b=yes forcedLauncher:i=0 use_release_candidate:b=no releaseChannel:t="" lastTimeSetWin64:i=1649956362 oculus{ edgeScale:r=0.95 magnetometerEnabled:b=no maxSeparation:r=0.0005 predictionEnabled:b=no k2:r=0.666 k1:r=0.5 zeroParallaxDist:r=3 fovMul:r=1.2 } launcher{ startup_with_windows:b=yes hide_to_tray_option:b=yes bg_update:b=yes bg_tray:b=yes } graphics{ enableSuspensionAnimation:b=yes landquality:i=3 backgroundScale:r=1 cloudsQuality:i=1 contactShadowsQuality:i=2 tireTracksQuality:i=2 texquality:t="high" fxDensityMul:r=1 grassRadiusMul:r=0.01 rendinstDistMul:r=0.5 advancedShore:b=yes lenseFlares:b=yes anisotropy:i=16 dirtSubDiv:i=2 displacementQuality:i=2 panoramaResolution:i=2560 ssaa:r=1 shadowQuality:t="high" lastClipSize:i=8192 waterQuality:t="high" clipmapScale:r=1 skyQuality:i=1 physicsQuality:i=4 giQuality:t="medium" riGpuObjects:b=yes mirrorQuality:i=10 fxTarget:t="high" compatibilityShadowQuality:t="low" } download{ peer_exchange:b=yes DHT:b=yes dnl_speed_rate:i=1000 upl_speed_rate:i=1000 seeding_on:b=yes upl_limit:b=no dnl_limit:b=no UTP2:b=no } directx{ enableHdr:b=no maxaa:i=0 } yunetwork{ webStatusLocalhostOnly:b=yes curCircuit:t="production" enableWebStatus:b=no webStatusPort:i=55444 } render{ ssrQuality:i=2 staticShadowsOnEffects:b=yes haze:b=yes ssaoQuality:i=2 rendinstGlobalShadows:b=yes grass:b=no softFx:b=yes shadows:b=yes selfReflection:b=yes } video{ instancing:t="auto" resolution:t="1920 x 1080" vsync:b=no adaptive_vsync:b=no compatibilityMode:b=no postfx_antialiasing:t="low_taa" windowed:b=no mode:t="fullscreen" alpha_to_coverage:b=no driver:t="auto" fonts:t="big" perfMetrics:i=1 latencyFlash:b=no dlssQuality:i=-1 temporalResolutionScale:r=1 latency:i=1 vrStreamerMode:b=no vreye:t="left" dlssSharpness:i=0 } debug{ enableNvHighlights:t="auto" screenshotAsJpeg:b=yes 512mboughttobeenoughforanybody:b=no } sound{ speakerMode:t="speakers7.1" fmod_sound_enable:b=yes } gameplay{ enableVR:b=no }} |
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