Файл:LAV-AD пуск Hydra 70.jpg
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текущий | 18:21, 9 февраля 2024 | 1600 × 900 (384 КБ) | Stirlitz_MQ (обсуждение | вклад) |
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Примечание JPEG-файла | game:t="War Thunder ( http://warthunder.com )"
cloudsOffsetX:r=0 cloudsOffsetZ:r=-2.85816 strataCloudsOffsetX:r=0 strataCloudsOffsetZ:r=-5.71632 sunDir:p3=-0.471409, -0.751947, 0.460814 moonDir:p3=0.3833, 0.790452, -0.477773 cloudsPos:p2=-2764.05, -1789.15 version{ game_version:t="2.33.0.117" gui_version:t="2.33.0.117" build_date:t="Feb 8 2024" build_time:t="10:59:08" build_number:i=17819 dbg_level:i=0 platform:t="win64" driver:t="DirectX 11" device:t="AMD Radeon(TM) Graphics" cur_time:i=1707489440 video_vendor_info:t="AMD Radeon(TM) Graphics, ver: (22.40.57.05-230523a-392410C-AMD-Software-Adrenalin-Edition), 2048 MB DDR4 (42 GB/s), 200 MHz / 1200 MHz, GPUs: 1, notebook" t_after_start:t="1141.62" } camera{ pos:p3=1733.74, 220.405, 1786.72 dir:p3=-0.98129, -0.106883, 0.160145 itm:m=[[0.161057, 0.000101952, 0.986945] [-0.105504, 0.994272, 0.0171142] [-0.98129, -0.106883, 0.160145] [1733.74, 220.405, 1786.72]] type:i=9 } location{ hangar:b=no scene:t="levels/firing_range.bin" missionFile:t="gamedata/missions/training/testflight/tank/testflight_era_tft.blk" environment:t="Day" weather:t="clear" gmtTime:r=8.64516 localTime:r=9.77849 sunDir:p3=-0.471409, -0.751947, 0.460814 } skies{ level{ ground{ average_ground_albedo:r=0.1 min_ground_offset:r=215 ground_color:p3=1, 1, 1 } clouds_settings{ maximum_averaging_ratio:r=0.75 quality:i=2 target_quality:i=2 competitive_advantage:b=yes fastEvolution:b=no } } sky{ mie2_thickness:p2=675, 675 mie2_altitude:p2=0.0123, 0.0123 mie2_scale:p2=22.4, 22.4 mie_height:p2=1.2, 1.2 mie_scale:p2=1.73215, 1.73215 mie_absorption_scale:p2=1, 1 mie_scattering_color:p3=1, 1, 1 mie_absorption_color:p3=1, 1, 1 mie_assymetry:p2=0.8, 0.8 mie_back_assymetry:p2=0.2, 0.2 mie_forward_weight:r=0.5 planet_scale:r=1 atmosphere_scale:r=1 rayleigh_scale:p2=1, 1 rayleigh_alt_scale:p2=1, 1 rayleigh_color:p3=1, 1, 1 solar_irradiance_scale:p3=1, 1, 1 multiple_scattering_factor:r=1.13 ozone_alt_dist:r=1 ozone_max_alt:r=1 ozone_scale:p2=1, 1 sun_brightness:r=0.85 haze_strength:r=1 haze_min_angle:r=0 haze_peak_hour_offset:r=0 moon_brightness:r=0.85 moon_color:p3=1, 1, 1 } strata_clouds{ amount:p2=0.0950683, 0.0950683 altitude:p2=8.51154, 8.51154 } clouds_weather_gen{ "layers[0].coverage":p2=0.0288104, 0.0288104 "layers[0].freq":p2=2, 2 "layers[0].seed":p2=2666.83, 2666.83 "layers[1].coverage":p2=0.030321, 0.030321 "layers[1].freq":p2=3, 3 "layers[1].seed":p2=10564.8, 10564.8 epicness:r=0 cumulonimbusCoverage:p2=0, 0 cumulonimbusSeed:p2=0, 0 worldSize:r=65536 } clouds_form{ "layers[0].startAt":p2=0.910463, 0.910463 "layers[0].thickness":p2=7.28947, 7.28947 "layers[0].density":p2=0.832492, 0.832492 "layers[0].clouds_type":p2=0.125292, 0.125292 "layers[0].clouds_type_variance":p2=1, 1 "layers[1].startAt":p2=6.03978, 6.03978 "layers[1].thickness":p2=3.82219, 3.82219 "layers[1].density":p2=1.29973, 1.29973 "layers[1].clouds_type":p2=0.0375944, 0.0375944 "layers[1].clouds_type_variance":p2=0.5, 0.5 extinction:p2=0.75, 0.75 turbulenceStrength:p2=0.288324, 0.288324 shapeNoiseScale:i=11 cumulonimbusShapeScale:i=4 turbulenceFreq:i=1 } clouds_rendering{ forward_eccentricity:r=0.73 back_eccentricity:r=0.42 forward_eccentricity_weight:r=0.75 erosion_noise_size:r=42 ambient_desaturation:r=0.5 ms_contribution:r=0.7 ms_attenuation:r=0.3 ms_ecc_attenuation:r=0.3 erosionWindSpeed:r=50 } } postfx{ colorgrading:t="none" reinard:i=0 L_inv_white:r=0.3 uncharted_white:r=3 U_A:r=0.45 U_B:r=0.25 U_C:r=2.05 U_D:r=1.5 U_E:r=0.02 U_F:r=1.05 paper_white_nits:r=200 hdr_brightness:r=1 hdr_shadows:r=1 flare_halo:r=0.15 flare_ghosts:r=0.5 whiteTemp:r=6420.93 } player{ pos:p3=1724.72, 217.525, 1788.19 dir:p3=0.939685, 0.0073151, 0.341964 tm:m=[[0.939685, 0.0073151, 0.341964] [-0.00688267, 0.999973, -0.00247795] [-0.341973, -2.51366e-05, 0.93971] [1724.72, 217.525, 1788.19]] vel:p3=-0.00744643, -0.0020115, -0.00181879 full_name:t="LAV-AD" model_name:t="lav_ad" file_name:t="tankModels/us_lav_ad" blk:t="gameData/units/tankModels/us_lav_ad.blk" } network{ hid:t="811810e" } config_blk{ language:t="Russian" distr:t="99rnspdvf" firstRun:b=no firstYup:b=no firstDownload:b=no firstDownloaded:b=no firstGameShow:b=no firstGameRun:b=no use_eac:b=yes use_release_candidate:b=no releaseChannel:t="" forcedLauncher:i=0 rdseed:i=41 lastTimeSetWin64:i=1702311155 doShowDriversOutdated:b=yes renderer3:t="auto" graphicsQuality:t="movie" download{ upl_speed_rate:i=1000 seeding_on:b=no peer_exchange:b=yes dnl_limit:b=no DHT:b=yes upl_limit:b=no dnl_speed_rate:i=1000 UTP2:b=yes } launcher{ startup_with_windows:b=yes bg_tray:b=yes hide_to_tray_option:b=yes bg_update:b=yes } yunetwork{ webStatusPort:i=55444 curCircuit:t="production" webStatusLocalhostOnly:b=yes enableWebStatus:b=no } graphics{ rendinstDistMul:r=1.8 landquality:i=4 shadowQuality:t="ultrahigh" backgroundScale:r=1 lenseFlares:b=yes texquality:t="high" fxDensityMul:r=1 grassRadiusMul:r=1.35 ssaa:r=1 displacementQuality:i=3 dirtSubDiv:i=2 contactShadowsQuality:i=2 lastClipSize:i=8192 tireTracksQuality:i=3 enableSuspensionAnimation:b=yes panoramaResolution:i=3072 waterQuality:t="ultrahigh" advancedShore:b=yes cloudsQuality:i=0 anisotropy:i=16 physicsQuality:i=3 compatibilityShadowQuality:t="low" riGpuObjects:b=yes mirrorQuality:i=1 fxTarget:t="low" waterEffectsQuality:t="low" clipmapScale:r=0.5 giQuality:t="low" skyQuality:i=1 } render{ staticShadowsOnEffects:b=yes softFx:b=yes rendinstGlobalShadows:b=yes grass:b=yes ssaoQuality:i=2 shadows:b=yes ssrQuality:i=1 haze:b=yes selfReflection:b=yes } sound{ speakerMode:t="stereo" fmod_sound_enable:b=yes } video{ alpha_to_coverage:b=yes resolution:t="1600 x 900" vsync:b=no adaptive_vsync:b=no driver:t="auto" windowed:b=no mode:t="fullscreen" instancing:t="auto" compatibilityMode:b=no postfx_antialiasing:t="low_taa" fonts:t="compact" latency:i=0 vrStreamerMode:b=no dlssSharpness:i=0 vreye:t="left" dlssQuality:i=-1 perfMetrics:i=1 temporalResolutionScale:r=0.86 xessQuality:i=-1 } oculus{ edgeScale:r=0.95 fovMul:r=1.2 k2:r=0.666 k1:r=0.5 magnetometerEnabled:b=no predictionEnabled:b=no maxSeparation:r=0.0005 zeroParallaxDist:r=3 } debug{ screenshotAsJpeg:b=yes 512mboughttobeenoughforanybody:b=yes enableNvHighlights:t="auto" } directx{ maxaa:i=0 enableHdr:b=no } gameplay{ enableVR:b=no }} |
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