Файл:Расположение модулей и экипажа VCC-80-60.jpg
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Примечание JPEG-файла | game:t="War Thunder ( http://warthunder.com )"
cloudsOffsetX:r=0 cloudsOffsetZ:r=0 strataCloudsOffsetX:r=0 strataCloudsOffsetZ:r=0 sunDir:p3=0.595958, -0.536524, 0.597475 moonDir:p3=0.689377, -0.40599, 0.599943 cloudsPos:p2=-440.416, 1240.61 version{ game_version:t="2.27.2.58" gui_version:t="2.27.2.59" build_date:t="Sep 6 2023" build_time:t="14:19:43" build_number:i=17301 dbg_level:i=0 platform:t="win64" driver:t="DirectX 11" device:t="NVIDIA GeForce RTX 3070" cur_time:i=1694418934 video_vendor_info:t="NVIDIA GeForce RTX 3070, ver: 53713, 8191 MB (8192 MB), 210 MHz / 7001 MHz / 0 MHz, logical GPUs: 1, physical GPUs: 1" t_after_start:t="3390.05" } camera{ pos:p3=17.023, 54.0379, -646.496 dir:p3=-0.337814, -0.780683, 0.525753 itm:m=[[0.841302, 0, 0.540565] [-0.42201, 0.624928, 0.65679] [-0.337814, -0.780683, 0.525753] [17.023, 54.0379, -646.496]] type:i=9 } location{ hangar:b=yes scene:t="levels/hangar_field.bin" missionFile:t="gameData/scenes/hangar_field_mission.blk" environment:t="14.5" weather:t="clear" gmtTime:r=14.5 localTime:r=14.5 sunDir:p3=0.595958, -0.536524, 0.597475 } skies{ level{ ground{ average_ground_albedo:r=0.1 min_ground_offset:r=27 ground_color:p3=1, 1, 1 } clouds_settings{ maximum_averaging_ratio:r=0.75 quality:i=2 target_quality:i=2 competitive_advantage:b=yes fastEvolution:b=no } } sky{ mie2_thickness:p2=500, 500 mie2_altitude:p2=0.0123, 0.0123 mie2_scale:p2=19, 19 mie_height:p2=1.2, 1.2 mie_scale:p2=1.77632, 1.77632 mie_absorption_scale:p2=1, 1 mie_scattering_color:p3=1, 1, 1 mie_absorption_color:p3=1, 1, 1 mie_assymetry:p2=0.818434, 0.818434 mie_back_assymetry:p2=0.2, 0.2 mie_forward_weight:r=0.5 planet_scale:r=1 atmosphere_scale:r=0.75 rayleigh_scale:p2=0.89262, 0.89262 rayleigh_alt_scale:p2=1, 1 rayleigh_color:p3=1, 1, 1 solar_irradiance_scale:p3=1, 1, 1 multiple_scattering_factor:r=1 ozone_alt_dist:r=1 ozone_max_alt:r=1 ozone_scale:p2=1, 1 sun_brightness:r=1 haze_strength:r=1 haze_min_angle:r=0 haze_peak_hour_offset:r=0 moon_brightness:r=1 moon_color:p3=1, 1, 1 } strata_clouds{ amount:p2=0.901494, 0.901494 altitude:p2=8, 8 } clouds_weather_gen{ "layers[0].coverage":p2=0.427434, 0.427434 "layers[0].freq":p2=3, 3 "layers[0].seed":p2=1101.02, 1101.02 "layers[1].coverage":p2=0.546881, 0.546881 "layers[1].freq":p2=6, 6 "layers[1].seed":p2=327, 327 epicness:r=0.99 cumulonimbusCoverage:p2=0, 0 cumulonimbusSeed:p2=0, 0 worldSize:r=65536 } clouds_form{ "layers[0].startAt":p2=0.891208, 0.891208 "layers[0].thickness":p2=8, 8 "layers[0].density":p2=0.965503, 0.965503 "layers[0].clouds_type":p2=0.5, 0.5 "layers[0].clouds_type_variance":p2=1, 1 "layers[1].startAt":p2=6.51348, 6.51348 "layers[1].thickness":p2=4.14595, 4.14595 "layers[1].density":p2=1.13667, 1.13667 "layers[1].clouds_type":p2=0.292918, 0.292918 "layers[1].clouds_type_variance":p2=0.5, 0.5 extinction:p2=1.03523, 1.03523 turbulenceStrength:p2=0.601981, 0.601981 shapeNoiseScale:i=7 cumulonimbusShapeScale:i=5 turbulenceFreq:i=3 } clouds_rendering{ forward_eccentricity:r=0.85 back_eccentricity:r=0.16 forward_eccentricity_weight:r=0.5 erosion_noise_size:r=62.8 ambient_desaturation:r=0.5 ms_contribution:r=0.7 ms_attenuation:r=0.3 ms_ecc_attenuation:r=0.3 erosionWindSpeed:r=50 } } postfx{ colorgrading:t="none" reinard:i=0 L_inv_white:r=0.3 uncharted_white:r=3 U_A:r=0.45 U_B:r=0.25 U_C:r=2.05 U_D:r=1.5 U_E:r=0.02 U_F:r=1.05 paper_white_nits:r=200 hdr_brightness:r=1 hdr_shadows:r=1 flare_halo:r=0.2 flare_ghosts:r=0.5 whiteTemp:r=6218.26 } player{ pos:p3=13.8999, 45.9712, -640.301 dir:p3=-0.207908, -0.00560448, -0.978132 tm:m=[[-0.207908, -0.00560448, -0.978132] [-0.000924066, 0.999984, -0.00553327] [0.978148, -0.000246553, -0.20791] [13.8999, 45.9712, -640.301]] vel:p3=0, 0, 0 full_name:t="VCC-80/60" model_name:t="vcc_80_hitfist_60" file_name:t="tankModels/it_vcc_80_hitfist_60" blk:t="gameData/units/tankModels/it_vcc_80_hitfist_60.blk" model_pos:p3=13.9, 45, -640.3 current_unit_name:t="it_vcc_80_hitfist_60" loaded_unit_name:t="it_vcc_80_hitfist_60" loaded_skin:t="default" } network{ hid:t="11d6a9c" } config_blk{ language:t="Russian" distr:t="z56861qhx" firstRun:b=no firstYup:b=no firstDownload:b=no firstDownloaded:b=no firstGameShow:b=no firstGameRun:b=no lastTimeSetWin64:i=1686638567 doShowDriversOutdated:b=yes forcedLauncher:i=0 renderer3:t="auto" rdseed:i=41 use_eac:b=yes use_release_candidate:b=no releaseChannel:t="" graphicsQuality:t="custom" graphics{ rendinstDistMul:r=2.2 landquality:i=4 shadowQuality:t="ultrahigh" backgroundScale:r=2 lenseFlares:b=yes texquality:t="high" fxDensityMul:r=1 grassRadiusMul:r=1.8 ssaa:r=4 displacementQuality:i=3 dirtSubDiv:i=2 contactShadowsQuality:i=0 lastClipSize:i=8192 tireTracksQuality:i=3 enableSuspensionAnimation:b=yes panoramaResolution:i=4096 waterQuality:t="ultrahigh" advancedShore:b=yes cloudsQuality:i=0 anisotropy:i=16 physicsQuality:i=5 compatibilityShadowQuality:t="low" riGpuObjects:b=yes mirrorQuality:i=10 clipmapScale:r=1.5 fxTarget:t="ultrahigh" waterEffectsQuality:t="high" skyQuality:i=1 giQuality:t="high" } render{ staticShadowsOnEffects:b=yes softFx:b=yes rendinstGlobalShadows:b=yes grass:b=yes ssaoQuality:i=2 shadows:b=yes ssrQuality:i=2 haze:b=yes selfReflection:b=yes } sound{ speakerMode:t="auto" fmod_sound_enable:b=yes } video{ alpha_to_coverage:b=yes resolution:t="1920 x 1080" vsync:b=no adaptive_vsync:b=no driver:t="auto" windowed:b=no mode:t="fullscreen" instancing:t="auto" compatibilityMode:b=no postfx_antialiasing:t="none" fonts:t="medium" latency:i=2 vrStreamerMode:b=no vreye:t="left" dlssQuality:i=-1 perfMetrics:i=1 temporalResolutionScale:r=1 dlssSharpness:i=100 xessQuality:i=-1 } download{ DHT:b=yes upl_speed_rate:i=1000 peer_exchange:b=yes UTP2:b=no seeding_on:b=yes dnl_limit:b=no upl_limit:b=no dnl_speed_rate:i=1000 } oculus{ edgeScale:r=0.95 fovMul:r=1.2 k2:r=0.666 k1:r=0.5 magnetometerEnabled:b=no predictionEnabled:b=no maxSeparation:r=0.0005 zeroParallaxDist:r=3 } yunetwork{ webStatusPort:i=55444 enableWebStatus:b=no webStatusLocalhostOnly:b=yes curCircuit:t="production" } debug{ screenshotAsJpeg:b=yes 512mboughttobeenoughforanybody:b=no enableNvHighlights:t="off" } launcher{ bg_tray:b=yes startup_with_windows:b=yes hide_to_tray_option:b=yes bg_update:b=yes } directx{ maxaa:i=0 enableHdr:b=no } gameplay{ enableVR:b=no }} |